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Rushden
Primary Academy

Computing

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programmes, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims

Our curriculum for Computing aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programmes in order to solve such problems.
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Are responsible, competent, confident and creative users of information and communication technology.

The Primary Computing Programme of Study is divided into three areas;

  • Computer Science (CS)
  • Information Technology (IT) 
  • Digital Literacy (DL) which includes online safety
  At Key Stage 1 pupils are taught to: At Key Stage 2 pupils are taught to:

 

CS

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web
  • Appreciate how [SEARCH] results are selected and ranked

 

IT

  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Use search technologies effectively
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 

DL

  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
  • Understand the opportunities [networks] offer for communication and collaboration
  • Be discerning in evaluating digital content
  • Use technology safely, respectfully and responsibly; recognise acceptable/ unacceptable behaviour; identify a range of ways to report concerns about content and contact

Each classroom has an interactive board. We use Dell 2-in-1 devices throughout the academy to access a wide range of Office 365 applications and children in KS1 and KS2 have access to both iPads and laptops.

 

Online Safety Books

 

When Charlie McButton Lost Power By Suzanne Collins and Mike Lester Suitable for children aged 3-8 (may also be suitable for KS2/SEND pupils). Charlie McButton explores the story of a little boy who likes computer games so much he never plays with anything the else. When a thunderstorm knocks out the electricity his tech empire comes tumbling down. Charlie needs batteries fast the only ones he can find are in his little sisters talking doll. Will he resort to desperate measures and cause his sister to have a meltdown of her own or will he snap out of his computer craze long enough to realise his sister might be fun even if she doesn’t come with batteries?!

It’s a Book By Lane Smith Suitable for children aged 3-8 (may also be suitable for KS2/SEND pupils).  It’s a Book explores the role of books in a digital age via a humorous discussion between an IT-savvy donkey, a book-loving ape and a mouse. It’s a Book can be used to discuss using technology safely and responsibly and also the different ways children can read and have fun both on and offline

To help parents have these important conversations with their children at a younger age, Vodafone UK and Andersen Press have teamed up with award-winning author Jeanne Willis and illustrator Tony Ross to produce a co-branded digital edition of #Goldilocks. The book is a modern twist on the classic fairy tale and offers a fun and accessible way for parents to discuss responsible social media use with their younger children.

The book sees #Goldilocks getting into trouble with the three bears over her pursuit of likes on social media. It aims to help educate children about the potential consequences of being unkind, getting carried away with selfies or oversharing images in a light-hearted way.

Penguinpig By Stuart Spendlow and Amy Bradley. Suitable for children aged 5-7 (may also be suitable for KS2/SEND pupils). Written by primary school teacher, Stuart, Penguinpig is a story about a little girl who finds out about a magical creature online but her parents are too busy to help her so she sets off to find one. Penguinpig is a rhyming book which explores the issues of reliability online and the need to be aware that not everything online is true! Penguinpig can be used to discuss the issue of reliability and trust online with children. The main message within Penguinpig is that sometimes people use the internet to lie or trick other people and strongly emphasises that children should always check content with a trusted adult.

 

Little Bird’s Internet Security Adventure Story by Jim Mercado and Siobhan MacDermott. Written by Marlo Garnsworthy. Illustrations by Tracy Spencer. Suitable for children aged 3-8 (also be suitable for KS2/SEND pupils).  Little Bird is the story of a bird who wants to wish her grandma a happy birthday over the computer. With the help of her parents, Little Bird has learned how to be safe online but her animal friends haven’t been so lucky and they need her help. Little bird shares her knowledge with them along her journey home.

 

Chicken Clicking  By Jeanne Willis and Tony Ross. Suitable for children aged 3+ (also suitable for KS2/SEND pupils). Chicken Clicking explores the story of a little chick that sneaks into the farmer’s house at night and buys herself and her farmyard friends lots of gifts. Chicken Clicking also uses the internet to go online and meet a new friend but all is not as it seems! This story is a 21st century version of the “Chicken Licken” fairy story, a familiar tale for both adults and children and provides opportunities for discussion about keeping safe online.

Webster’s Bedtime By Hannah Whaley. Suitable for children aged 3-8 (may also be suitable for KS2/SEND pupils). Webster’s Bedtime is a rhyming story which explores the need for us all to switch off from screens and internet, especially at bedtime. The story acknowledges that this is often easier said than done and enables children to think about the impact technology can have. Webster’s Bedtime can be used to discuss using technology responsibly, screen time, balanced use, gaming and using mobile phones and tablets responsibly.

Digiduck’s Big Decision By Lindsay Buck (Childnet International) and Ciara Flood. Suitable for children aged 3-7 (also suitable for KS2/SEND pupils) Digiduck is available in a variety of formats (including Spanish and Norwegian) and was produced by Childnet International to help Foundation Stage and KS1 children explore the idea of being a good online friend. Digiduck needs help to make a difficult decision about sharing photos online. Digiduck can be used to discuss issues such as online friendship, taking and sharing photos safely, online gaming and responsibility online.